Introduction

My name is Tristan I'm a Software Developer with a pasion for AI and Computer Graphics. I graduated with a bachelor degree in copmuter science and media arts where I specialised in artifical inteligence, specifficaly neural networks and classifiers. Within media arts I studied VFX and 3D workflows, Im pasionate about all things computer science and computer graphics and am constantly experimenting with the latest technologys.

Summary

  • Developed Python Flask backend server within a small group using Agile development for a ‘Microsoft Teams’ style frontend using http requests

  • Developed neural networks, ensemble learning and classifiers within python using pytorch, opencv and numpy. Created a functioning Perceptron learning algorithm using numpy

  • Experience Modeling, creating materials lighting rendering, uv mapping and animating with Blender

  • Studied algorithm and data structure designs with time complexities examples include; dynamic programming, max flow, graphs and trees

  • Researched Video to Video transformers to create real time video augmentation for games, using models such as stylegan and latent diffusion

Software

  • Vscode

  • Blender

  • Photoshop

  • PremierePro

  • Unity

  • UnrealEngine

  • Gthub

Languages

  • C

  • Python

  • Java

  • JavaScript

  • HTML/CSS

  • English :)

Skills

  • Agile

  • Back-End

  • Neural Networks

  • Machine Learning

  • Algorithm Design

  • Time Complexity Analysis

  • Image Processing

  • much much more check my linkedin

Education

UNSW

Bachelor of Engineering - BE, Computer Science · (January 2020 - 2024)

Bachelor of Fine Arts - BFA, Media Arts · (January 2020 - 2024)

Video to Video Transformers to convert game style from CS Source to Valorant using a variety of different models such as STYLE GAN, CUTGAN and UNSB

3D animation created in Blender, assets modelled textured and post processing is all created within Blender.

Unity Scene Snow is generated using geometry nodes within blender snow particles donw within untiy and terrain modeled in blender along with buildings flags are animated with blender physics and imported into unity.

VFX compositing, planet is a 2d still rendered in Blender and then compoisited using motion vectors within Nuke.

Solar Cell Classification using a variety of custom made Convolutional Networks Such as ResNet LINK HERE

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